Syllabus
This syllabus is designed to act as an in-order lesson plan for introducing new players. Many of these concepts are covered briefly in the tutorials, but these should be reviewed as you go as these are often not covered in great depth, especially when restricted by the tutorial.
Each lesson assumes knowledge of all lessons above it, so don't try to jump straight into Combat training if you're still not fully familiar with Basic/Intermediate Flight Training, for instance. You will likely be more confused than anything.
As the squadron is still relatively small, training is done by request. Reach out in the Discord and we'll work with you to set something up. As the server scales, this will become more official as needed.
All links lead to their relevant Elite:Dangerous Wiki pages, with the exception of a few related to the Omni Academy Wiki.
- In-Game Tutorials
- Initial Start
- Join Squadron
- Basics
- Review HUD
- Station Services
- Refuel/Restock/Repair
- Contacts
- Mission Board
- Advanced Maintenance
- Navigation
- Copilot Training (Crew, not Team)
- Fire Groups (Basic)
- Turret Mode
- Targeting (Basic)
- Weapons Training
- Crash Course
- Leave Starting System (Step-for-Step Livestream-Guided Exit)
- Purchasing Cobra Mk V Beginner Explorer (+ Outfitting)
- Opening Bookmarks
- Returning to Omnigon
- Basic Flight Training
- Intermediate Flight Training
- Power Distribution (Advanced)
- Fire Groups (Advanced)
- Supercruise Overdrive
- Discovery Scanner
- Detailed Surface Scanner
- Planetary Landing/ Orbital Cruise
- On-Foot Exploration
- SRV
- Scarab vs Scorpion
- Drive Assist
- Booster Jets
- Turret/Fire Groups
- Data Link/ Composition Scanner
- Ship-Launched Fighters
- Flight Assists Review/Manual Docking
- FSD Interdiction (Defensive)
- Online Tools Walkthrough
- Exobiology
- Material Farming
- Guardian FSD Booster ( Guide)
From here, you can choose which career to start first:
Trading is the easiest to learn and low risk with only the occasional interdiction, but least rewarding in terms of spectacle. You can expect to make somewhere around 30M Credits per hour on average.
Mining hits in the middle being mildly complex and somewhat risky, in exchange for a more interesting game loop. This also makes around 30M Credits per hour.
Combat is the most fun and exciting, but also most difficult, and often resulting in a loss of credits rather than a gain. Combat is generally best utilized for making Rank progression rather than for profit.
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- Ship Build Recommendations
- Market/Route Lookup
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- Ship Build Recommendations
- Locating Missions
- Introduction to Combat
- :Material-web: Fire Groups
- Targeting (Advanced)
- Kill Warrant Scanner
- FSD Interdiction (Offensive)
- Weapon Review
- Defense
- Offense
- Thermal
- Kinetic
- Thermal-Kinetic
- Explosive
It's worth keeping in mind: just because a discipline you're interested in isn't listed here doesn't mean we're not willing to help you learn it. We just might not have existing knowledge or expertise on the topic yet.